Its been a while since we used multiplay but i wonder how long untill the other GSP's follow suit
Important information regarding Multiplayâ€™s Community Server offering
Multiplay has hosted some incredible games on our community servers over the past 20 years and itâ€™s been a blast supporting an amazing community of gamers. However, after monitoring for several years, itâ€™s become apparent that the market has changed significantly. This, combined with the significant investment that would be needed to improve legacy code, means weâ€™ve made the difficult decision to close our community server offering. We now pass the baton onto the studios and will focus all of our attention on ensuring you get the best gaming experience via official dedicated servers.
Multiplay has enjoyed supporting the gaming community through our hosting services over the years. Itâ€™s been a great experience hosting some of the biggest community-led titles for gamers worldwide. We have built on this success by delivering game hosting services direct to studios and publishers, and we are extremely proud to be supporting official servers for some of the most popular games today.
Developers and studios have a desire to provide the very best experience for their community. As such, we have built a AAA quality cloud network, and a team to support this growing demand and expectation for uncompromised high-quality experiences.
Gamers now expect dedicated servers as part of the package and studios, for the most part, deliver on this. The result, alongside other factors, has led to a significant and steady decline in demand from gamers and creators for the current community server model (see below).
The team at Multiplay has been monitoring trends like these over the years and in recent months itâ€™s become clear where the industry is heading. This is why we have devoted our time and effort into providing game creators with the infrastructure and services they require to provide a better experience as part of the game.
Furthermore, our current community server offering has evolved over the past 15 years and is based on a code base that requires significant re-engineering to meet the demands of modern devices, while maintaining a world-class user experience. We plan to invest in new tools and services for private and configurable gaming experiences but under a new guise and improved framework.
With this renewed focus on providing services direct to game creators and a better experience for gamers, we have made the decision to close our current community server offering. As such, all games have been taken off sale and existing community servers will be supported until 28th February 2019. Refunds will be provided to customers with terms beyond this date.
We will send further details directly to existing customers via email, including instructions if it is possible to migrate your data to another provider. Our 24/7 support team will be on hand to help with anything you need until 31st March 2019.
Thank you for your support over the years. We look forward to gaming with you all as we continue our mission to provide the very best game server infrastructure for your favourite multiplayer games.
Meant to be a major patch coming in January fixing a lot of complaints. I watched a vid and it was proper changes not tweaks.
Lets see how many from this list get adressed .. (stolen from ocuk)
Lack of maps (I think we're going to get 3 more this year if we're lucky) The lack of server rental program Visibility (Unless you cheat like marbleduck and use roblox mode) Squads are too small which is exacerbated if one of your squad mates takes a vehicle Autobalancer ruins almost every game (Which encourages players to play for KD not win/loss) Aimbots are back Getting shot while in a forced animation Seemingly endless reasons to not play for your team but play for an achievement Medics are redundant with squad revive and health crates, then the cherry on the top is their guns are **** Assault weapons are better then any one else's Lack of information as to the fact you're about to die until you die Spawning at base when half your team spawned near a flag Revive mechanic takes too long Conquest assault mode is rubbish (as it was in bf1) Reloaded guns not reloaded Battle royale mode is coming Joining on friends/platoon is still buggy Vehicles are sitting ducks unless you like farming from spawn Real time flag information lags so much, you look away for one second to engage an enemy and all of your "uncontested" flags are now taken. Flinching means that when someone clips you, you stop and become easy meat. No camos adjust to the map environment so you have to play a mini game of getting dressed in the 30s before each round. Invisible walls which block shots and cover which isn't cover Terrain you get stuck on, and slopes you slip down as soon as you shoot. Not seeing downed squad mates on the map until you've run to another piece of cover making it a dangerous journey to get back No proper CTE (Hey we'll just inflict a change on you and see how many of you squeal) Server browser is rubbish (The way the server instances are spun up/down means you'll be lucky to find a server with more than 2 slots which doesn't already have a full queue or is about to be shut down) Game stats and those exposed to BF tracker are lacking Gunplay is balanced for 1v1s, if you win a fight you're probably about to get one shotted by a random noob. META is to lie on your back pretending to be dead and then shoot every who can't see you as they run past.
Well today i played a good few games and tried to change my play style... totally forgot about my usual charge in shooting everything plan and decided to hang back M1a1 maxed out seemed to do particulary well. mostly got well into positave K:D's still didnt think it as fun as BC2,BF3,4,1 but certainly better than usual