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Updates Inbound : Vehicles

 
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LatrortaL



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PostPosted: Mon Jan 27, 2014 9:03 pm Post subject: No icon Updates Inbound : Vehicles Reply with quote

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and now its down  PDT_Armataz_01_19

To summarise: AA nefrdBATeed in the face, staff shells punched helis nerfed and boosted

incase it goes down again:

UPCOMING VEHICLE TWEAKS
Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

Tanks and Anti-Tank
1) Reduced the “intelligence†of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
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PostPosted: Mon Jan 27, 2014 10:24 pm Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

NOOOoooo... Not the M2's, thats not vehicle balancing  PDT_Armataz_01_07

But most other changes are more than welcome, especially the staffshell one so i can rock an LMG on my MBT again.


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Enyaw



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PostPosted: Tue Jan 28, 2014 4:29 pm Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

It maybe worth getting back in the attack heli now the gun may actually do something  PDT_Armataz_01_03


At least I have my collection of AA medals before the nerfing begins....... PDT_Armataz_01_04
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PostPosted: Tue Jan 28, 2014 7:26 pm Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

Enyaw wrote (View Post):
It maybe worth getting back in the attack heli now the gun may actually do something  PDT_Armataz_01_03


At least I have my collection of AA medals before the nerfing begins....... PDT_Armataz_01_04


The gun shouldnt be buffed IMO - maybe SLIGHTLY faster reload but it does a load of damage as it is AND you have the secondary weapon in the gunner seat.
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PostPosted: Wed Jan 29, 2014 1:04 am Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

Seeing this update, will be interesting to see how the rest of the BF4 community responds.
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PostPosted: Wed Jan 29, 2014 10:05 am Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

sonicbrandon wrote (View Post):
Enyaw wrote (View Post):
It maybe worth getting back in the attack heli now the gun may actually do something  PDT_Armataz_01_03


At least I have my collection of AA medals before the nerfing begins....... PDT_Armataz_01_04


The gun shouldnt be buffed IMO - maybe SLIGHTLY faster reload but it does a load of damage as it is AND you have the secondary weapon in the gunner seat.



It maybe me but in BF4 I find the attack helis the most underpowered thing out there, you can survive longer and do more damage with a scout but perhaps that's why they are dropping this down a peg or two. It could be as you say a reload issue but the majority of times infantry seem to just runaway from the gun taking little or no damage and then you have no ammo for what seems like a day.


 
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PostPosted: Wed Jan 29, 2014 2:30 pm Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

SgtCrilly wrote (View Post):
NOOOoooo... Not the M2's, thats not vehicle balancing  PDT_Armataz_01_07

But most other changes are more than welcome, especially the staffshell one so i can rock an LMG on my MBT again.

TBH i dont see the staff shell part being a fix, seeing as how it said nothing about the bug.
It still allows peeps to have double the firepower off other tanks if im not mistaken(this bug was present in bf3 aswell). :(
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PostPosted: Wed Jan 29, 2014 9:45 pm Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

Reducing staff shell damage !!! WTF its the only thing that effective against infantry.
the main tank shells have almost zero splash damage and even a direct hit to the face is likely to result in a kill.

Never used heat seekers in the AA so thats not a problem, mainly used as direct attack vehicle on air and inf .. killing tanks a speciality  PDT_Armataz_01_11

Overall its the usual BS of EA messing up the good things and increasing the chopper whores effectivity .




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Milos



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PostPosted: Wed Jan 29, 2014 10:14 pm Post subject: No icon Re: Updates Inbound : Vehicles Reply with quote

_lecro_ wrote (View Post):
Reducing staff shell damage !!! WTF its the only thing that effective against infantry.
the main tank shells have almost zero splash damage and even a direct hit to the face is likely to result in a kill.

Never used heat seekers in the AA so thats not a problem, mainly used as direct attack vehicle on air and inf .. killing tanks a speciality  PDT_Armataz_01_11

Overall its the usual BS of EA messing up the good things and increasing the chopper whores effectivity .


Lmg and Hmg never fail  PDT_Armataz_01_06


 
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