High Frequency Network Update
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Strategic Assault Squad -> Battlefield 4

#1: Fight High Frequency Network Update Author: _lecro_Location: England PostPosted: Sun Jun 08, 2014 10:32 pm
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Ive been hearing a lot about this last couple of days but havnt really noticed any pronounced differences,
has anyone else seen / noticed any improvments ?

For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”.

Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.

The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit upload and 1Mbit download should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.

Playstation 4 & Xbox One Server Performance
The High Frequency Update will be rolled out to all 48 player servers and on a small set of 64 player servers immediately. We will then keep a close eye on the larger servers to make sure server performance stays good in the live environment. If all goes well, all servers will be supporting the high frequency update after 24 hours or rollout and testing.

PlayStation 4
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

#2: No icon Re: High Frequency Network Update Author: RabbitobandittoLocation: Crewe, Cheshire PostPosted: Sat Jun 14, 2014 4:44 am
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Not noticed a whole lot of difference personally although when in a ruined building it has been easier to shoot out through the rubble. Whether that is because of the  " Carrier – Invisible walls stopping bullets fix " despite not being on carrier game mode, I don't know.

#3: No icon Re: High Frequency Network Update Author: LatrortaL PostPosted: Sat Jun 14, 2014 7:34 am
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never know how to test these things, makes me paranoid if i change stuff incase it gets worse.

Unless someone wants to spend an hour with me? i'll fraps me shooting your face off al qaeda execution style at different network settings????

no? thought not hah

i'm fked anyway
DownStream Connection Speed 4771
UpStream Connection Speed 646

mindyou i think that 'is; 3.9Mbit

#4: No icon Re: High Frequency Network Update Author: _lecro_Location: England PostPosted: Sat Jun 14, 2014 8:53 am
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I didnt really have it down as an issue in the first place
its merely information only.



Strategic Assault Squad -> Battlefield 4


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